A long time World War II FPS stalwart, Medal of Honor tries to join the movement of present-day, military shooters. With the Call of Duty games selling in record-shattering numbers, one can hardly blame folks for trying to hop on the bandwagon. What you can blame a developer for is a game that is released lacking polish and novelty. Medal of Honor tries so hard to join the pack that, aside from the mind-numbing linear-nature and boneheaded friendly and enemy AI, a player would be hard-pressed to distinguish Medal of Honor from the games that it tries to emulate.
Medal of Honor is not all bad, however. For some reason, there is a strong dichotomy present in many aspects of the game. It can be both riveting and dull, beautiful and murky, have great sound and terrible writing. This could possibly be explained by the presence of two different developers (Danger Close is responsible for the campaign, while Dice, of Battlefield-fame, crafted the multiplayer experience), except that all of these issues are present in both play modes.
Medal of Honor is a great example of what could have been.
Review:
Gameplay: If you've played Call of Duty, you've played Medal of Honor. MoH "borrows" the button layout exactly from today's FPS juggernaut which makes jumping in and playing it a walk in the park. Which brings us to the next point: Medal of Honor is a walk in the park. Even on the hardest difficulty, players with some FPS experience will be able to breeze through the campaign in 5-6 hours with hardly a death. At times, you almost want to stand in the open to give the enemy a chance, something the enemy will oblige you with routinely. AI in this game is abysmal. Enemies will take cover occasionally and at this point you start playing whack-a-mole with them when they pop their head out. Making things even easier is the generous auto-aim in the campaign. Friendlies will actually support you with wiping out enemies, but they do so with such efficiency that many times the player is left with nothing to do. This isn't to say that friendly AI is brilliant because there will be times that while the game is funneling you from experience to experience, that the friendlies are tasked with triggering something (ranging from opening a door to planting tracking devices) so that you can advance. Unfortunately, your comrades will not always remember to do so, forcing you to reload the previous checkpoint. Checkpoints are another issue, not always placed at the smartest moments, forcing you to re-watch long set-pieces from time to time. Multiplayer offers more thrills and unique features. Standard modes like Territories and Deathmatch are here, but intricate level design with a good sense of verticality steal the show. Maps are smartly balanced with many option for snipers and more adventurous soldiers alike. Pointstreak rewards are also smartly included, with points for objectives and assists counting towards your streaks along with kills. Once players achieve the necessary points, they are presented with a choice between an offensive and defensive option to help their team as they see fit, rather than being forced to use a pre-determined perk. These rewards can change the tide of a battle and your actions have a distinct feeling of influence in matches. The player will always feel like their actions have an important impact on the outcome of games.
Plot: Medal of Honor relies heavily on the respect we ought to show veterans of war. It also requires the implied disdain of the Taliban. Taking place in modern day Afghanistan, Medal of Honor focuses on a very specific skirmish. A greater sense of turmoil or urgency is never realized because you never really see your enemies carry out any evils. Set piece moments fill this void, but there isn't a face that connects with the these acts. There are a few genuinely emotional moments throughout the campaign, but most should be seen a mile away by today's FPS connoisseurs.
Graphics: In motion, the game looks phenomenal, in particular the cutscenes. On closer inspection, players will discover extreme pixelization, blurred textures, and somewhat rampant pop-in issues. This is definitely a game that should be viewed as a whole, rather than a sum of its parts. These issues present a problem with playability in the multiplayer, where faraway enemies could blend into the environment and be almost invisible if not being played on a large television.
Audio: Guns and ambient noise are believable and powerful, and voice acting keeps pace. Unfortunately the writing does not do the actors justice. Music is also dramatic and strong, underscoring the action during pivotal moments in the campaign.
The Experience: Medal of Honor has some serious potential. The multiplayer portion of the game is fun and engaging, but feels skeleton-like when compared to its main contemporaries. The campaign can be emotional and dramatic, feeling wholly cohesive, but is completely linear, right down to weapon choice. Medal of Honor feels like it could have been great if it spent just a little bit more time in the cooker, but ultimately settles on being just good enough to warrant a look.